RubySparkler Forum Admin
Your Style : Architect Posts : 879 Join date : 2013-04-09 Age : 28 Location : Ponyville, Equestria
| Subject: Calling All Stoners (Redstoners of course!) Fri Nov 07, 2014 11:34 pm | |
| Couldn't resist using that title, Anyways calling all redstoners and car enthusiests. I am building a 1992 Oldsmobile Bravada on the server, giant, this one here: Of course I'm horrible at redstone but I want to make it full power fuctional, that means headlights, tail lights, the reverse lights, power windows, hell if it's not too taxing with redstone I'd even do windshield wipers (But thats OTT so I won't do that) I'll also be working on making an automated radio that plays music via command blocks or signs or w/e because i know you can do that in 1.7 . . . I just dunno how XD lol. So yes, if you're interested let me know in this thread here! | |
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EighteenCharacters Special User
Posts : 112 Join date : 2013-10-17 Age : 40 Location : BEHIND YOOO
| Subject: Re: Calling All Stoners (Redstoners of course!) Mon Nov 10, 2014 4:44 pm | |
| That's crazy easy. No problem...excet one. I'm playing alot of single player lately in 1.8, and I'm trying to keep to one of the two.
I actually lost an world file because I mistakenly opened a 1.8 in 1.7.10. So I made a decision right then and there not to blow up all of my stuff trying to flip back and forth.
Headlights would require a single redstone torch, and the radio would use a /playsound via command blocks, or you could use a series of noteblocks- which surprisingly takes up a small amount of space in a spiral.
I may get bored with single player and downshift to 1.7.9 to play on Halcyon again, but atm, it says "can't play because the server isn't upgraded".
However it doesn't seem too difficult a task- you would need 2 vertical blocks of space running to the headlights; one block to hold redstone dust, and another for the redstone dust herself. | |
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RubySparkler Forum Admin
Your Style : Architect Posts : 879 Join date : 2013-04-09 Age : 28 Location : Ponyville, Equestria
| Subject: Re: Calling All Stoners (Redstoners of course!) Mon Nov 10, 2014 5:07 pm | |
| Oh if only you knew the scale and the sheer number of lights. It gets more complicated when I inform you I'm going to build an accurate V6 engine using pistons and have working turn signals. . . that's where you come in! lol | |
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EighteenCharacters Special User
Posts : 112 Join date : 2013-10-17 Age : 40 Location : BEHIND YOOO
| Subject: Re: Calling All Stoners (Redstoners of course!) Tue Nov 11, 2014 11:04 pm | |
| How would you get the actual signal to move? area signs? | |
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RubySparkler Forum Admin
Your Style : Architect Posts : 879 Join date : 2013-04-09 Age : 28 Location : Ponyville, Equestria
| Subject: Re: Calling All Stoners (Redstoners of course!) Wed Nov 12, 2014 2:13 am | |
| - EighteenCharacters wrote:
- How would you get the actual signal to move? area signs?
Erm. . . it's just a blinking light so. . .A redstone signal that blinks. | |
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| Subject: Re: Calling All Stoners (Redstoners of course!) | |
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