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 Stargates and mobs bug out

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PostSubject: Stargates and mobs bug out   Sun Jan 26, 2014 5:41 am

I tried to push two sheeps trough a stargate, they disapeared but didnt came out of the other side. Now i lost two sheeps and LogicalMonkey2 a minecart. Also LogicalMonkey2 said he used to teleport mobs in minecarts all the time in the past, so is it just my stargate?
And also I ask if can you fix this, because i realy need my sheep for a big project of mine.

-DeBasman
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PostSubject: Re: Stargates and mobs bug out   Sun Jan 26, 2014 8:05 am

I lost a donkey and a horse this way. I think server staff can not fix this. It is plugin's flaw.
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PostSubject: Re: Stargates and mobs bug out   Sun Jan 26, 2014 12:57 pm

But still i want two sheeps at my farm ._.
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PostSubject: Re: Stargates and mobs bug out   Sun Jan 26, 2014 1:37 pm

They end up in the nether because mobs don't recognize stargates, they see them as nether portals. Cannot be fixed because you'd have to change the mobs.






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PostSubject: Re: Stargates and mobs bug out   Sun Jan 26, 2014 8:52 pm

You can do what you're trying to do with rails leading to an active gate, carts WILL go through them.  Simply put the sheep in the cart, Dial destination, then hit button on a booster rail to send them through.


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PostSubject: Re: Stargates and mobs bug out   Mon Jan 27, 2014 2:00 am

Well the inherent problem with that storm, is most people trying to move animals like that generally, or for the most part anyway, don't have the resources to make these things.






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PostSubject: Re: Stargates and mobs bug out   Mon Jan 27, 2014 4:13 am

Evil_Person wrote:
Well the inherent problem with that storm, is most people trying to move animals like that generally, or for the most part anyway, don't have the resources to make these things.

Don't mean to sound rude but that's their problem then. Not ours.


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PostSubject: Re: Stargates and mobs bug out   Mon Jan 27, 2014 5:26 am

What? People lack 6 gold, a bit of redstone and a bit iron? Hardly.
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PostSubject: Re: Stargates and mobs bug out   Mon Jan 27, 2014 12:20 pm

It are just two sheeps that need to go from the on side to the other. i wont spend my gold on that, if there are just people that can simply spawn two sheeps. I know you cannot do anything with the fact mobs cant go trough portals but just let us know before i try to find a sheep(its hard because i live in a jungle biome and most of the ground is covered in leaves and sheeps dont spawn on leaves) bring it all the way to my base and then try to get it to another base and its just gone.
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PostSubject: Re: Stargates and mobs bug out   Mon Jan 27, 2014 1:30 pm

There should be a lot of sheep hidden IN the leaves, trust me!
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PostSubject: Re: Stargates and mobs bug out   Mon Jan 27, 2014 9:25 pm

Sergio knows the way of the Sheep, I'd trust his input.


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PostSubject: Re: Stargates and mobs bug out   Mon Jan 27, 2014 9:55 pm

The sheep is warm.






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PostSubject: Re: Stargates and mobs bug out   Mon Jan 27, 2014 10:14 pm

Stormie, I'd be interested to know if you have tested this since 1.6 or so. To my knowledge, moving mobs by stargate broke when mobs passing through nether portals was enabled. Mobs used to not go through nether portals. At that time I used to transport mobs by cart through stargates frequently. However, the developers made it so mobs would go through nether portals, and with that update, my mobs started disappearing when pushed in to a stargate, even in carts. the cart would go through, the mob would not. The mob would end up on the other side of the portal as if it were a nether portal (mob cap allowing). I've not tried it with booster rails, and do not see what difference that would make, but if you can attest to that working (post mobs-through-nether-portal update), I may try to confirm.
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PostSubject: Re: Stargates and mobs bug out   Tue Jan 28, 2014 2:18 am

The Sheep knows

not if it can pass through StarGate in a cart.
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PostSubject: Re: Stargates and mobs bug out   Tue Jan 28, 2014 11:03 am

Lol i got 2 sheeps from evil because of the portal eating my sheep <3
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PostSubject: Re: Stargates and mobs bug out   Tue Jan 28, 2014 10:42 pm

greenpeasuit wrote:
Stormie, I'd be interested to know if you have tested this since 1.6 or so.  To my knowledge, moving mobs by stargate broke when mobs passing through nether portals was enabled.  Mobs used to not go through nether portals.  At that time I used to transport mobs by cart through stargates frequently.  However, the developers made it so mobs would go through nether portals, and with that update, my mobs started disappearing when pushed in to a stargate, even in carts.  the cart would go through, the mob would not.  The mob would end up on the other side of the portal as if it were a nether portal (mob cap allowing).  I've not tried it with booster rails, and do not see what difference that would make, but if you can attest to that working (post mobs-through-nether-portal update), I may try to confirm.

I admit I haven't tested it post 1.6. I will test it when I have time.


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PostSubject: Re: Stargates and mobs bug out   Tue Jan 28, 2014 11:10 pm

The last time I remotely saw this working was last year when I was giving villagers to ValleyQueen. As long as I put them in a mine cart and had a rail going through my portal to the destination portal, and as long as that portal wasn't an always-on gate (i.e. nether gate or gates like the one going to my mob grinder in spawn) then the mob popped out safely on the other side.

I would recommend trying this again to see if maybe stargates is too antiquated.
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PostSubject: Re: Stargates and mobs bug out   Wed Jan 29, 2014 3:25 am


Another thing I thought of is how Stargates can use different schematics. The portal block itself is what is sending mobs to the nether, as per mojang update. The plugin of Stargates has not changed since it did allow mobs to transfer between two stargates.

So in theory, another stargate schematic could be added that doesn't spawn portal blocks inside it when activated, make it like reeds or any other block type you can walk through. This should allow mobs to transfer without any portal block interaction. I will test this as well.

That way we could have normal stargates, and have entitygates as well.


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